The Mage class includes, but not limited to:- Sorcerors
- Wizards
- Illusionists
- Conjurer
- Summoner
- Necromancer
- Enchanter
- Warlock
**There are special abilities for every division of the Mage class, such as Illusionists have certain abilities that Wizard, and Sorcerors, etc. don't have, like casting Illusions. If you become any one of these divisions, Illusionist, Enchanter, Conjuror, Necromancer, Warlock, Psionicist, or Runemaker ask one of the overseers what your special abilities are and they will help you.
Experience LevelMages, Wizards, & Sorcerors, use the power of knowledge learnt through extensive reading and learning the power of the mind, some even say there is one who goes a step further, some call them Psionicists, and even further are the Runemakers who use the power of (KP)Knowledge Points to make spells that normal mages cannot use. Meeting one would surely benefit many. Level - 0-199
- 200-399
- 400-799
- 800-1199
- 1200-2399
- 2400-4499
- 4500-8999
- 9000-17,999
- 18,000-35,999
- 36,000-71,999
- 72,000-143,999
- 144,000-189,999
- 190,000-249,999
- 250,000-349,999
- 350,000-474,999
- 475,000-549,999
- 550,000-649,999
- 650,000-749,999
- 750,000-949,999
- 950,000+

Life Point Progression
Life Point Progression
Life point progression stats are as follows. The base at first level is 10 and 2 every level after...plus the 2d10 at level 1. then for every level there after you will roll a d12 or what ever it specifies and add the total of that roll to the +2 and then add that to your previous total hp((Of course the overseers will do this for you, but it helps too know what you have.If you send in the logs daily then every Fourth day you will get your new stats) Example: Abis rolls 2d10 and comes up with 7,6 which = 13 then adds 10 he starts with 23 hp. Then at second level he rolls 1d8 and rolls a 6. He now adds 6+2 equaling 8 plus his normal LP and comes up with his new LP of 23+6=29 for second level.
Life Points
(1st)2d10
(2nd)1d6
(3rd)1d6
(4th)1d6
(5th)1d6
(6th)1d6
(7th)1d6
(8th)1d6
(9th)1d6
(10t)1d6
(11t)1d6
(12t)1d6
(13t)1d6
(14t)1d6
(15t)1d6
(16)+6
(17t)+6
(18t)+6
(19t)+6
(20t)+10
Knowledge Point Progression
Knowledge Points or for short KP's are what make the magic happen this progression chart shows added to the base of 10 what a mage gains per level added to the 10 base. Also adding per the Intelligence attribute the Pluses for KP's(We hope for anyone using this class that this will not be too confusing, if for some reason it does tell us and we can try to either help you figure it out or change it too suit everyone's taste. However all spells will be based on the amount of KPs you have so the more you have the better) (1st)+5
(2nd)+5
(3rd)+5
(4th)+5
(5th)+5
(6th)+5
(7th)+5
(8th)+5
(9th)+5
(10t)+5
(11t)+5
(12t)+5
(13t)+5
(14t)+6
(15t)+6
(16t)+6
(17t)+6
(18t)+6
(19t)+7
(20t)+8
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