Attributes
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Attributes are crucial to the survival of a character in Ateria, As strength is the Warriors ability of choice, intelligence is the needed ability of a Wizard, and a Rogue would use his agility to survive, and Clerics wisdom to heal.Each charcter has all four attributes, but their main attribute is the most used. As this Table will show. In multi class character cases, the multiclass character will take each attribute that they use and put 4d6 to it. Example: Witunis is a Warrior/Mage/Thief so he would roll 4d6 for each of these attributes, Strength,Agility, and Intelligence. And the last Wisdom would get a 3d6
At level 10th and above if any character has a dexterity of 22 or better you will have the oportunity be ambidextrous, You can at 15 agility and above wield two 1d4 daggers however. Meaning you can use two weapons. If you have a strength of 24 or better you can wield two bastard swords.
Strength Chart
Warriors~ 5d6 (to start)
Clerics~ 3d6 (to start)
Rogues~ 3d6 (to start)
Mages~ 3d6 (to start)
Warwizards~ 4d6 (to start)
Multiclass~ See multiclass page
Agility Chart
Warriors~ 3d6 (to start)
Clerics~ 3d6 (to start)
Rogues~5d6 (to start)
Mages~ 3d6 (to start)
Warwizards~ 3d6 (to start)
Multiclass~ See multiclass page
Wisdom Chart
Warriors~ 3d6 (to start)
Clerics~ 5d6 (to start)
Rogues~ 3d6 (to start)
Mages~ 3d6 (to start)
Warwizards~ 4d6 (to start)
Multiclass~ See multiclass page
Intelligence Chart
Warriors~ 3d6 (to start)
Clerics~ 3d6 (to start)
Rogues~ 3d6 (to start)
Mages~ 5d6 (to start)
Warwizards~ 4d6 (to start)
Multiclass~ See multiclass page.

Attribute Progression Charts

This attribute proggression chart, shows level by level how many points you will progress in that attribute. S= Strength, A= Agility, W= Wisdom, I= Intelligence.

Warrior Progression Chart
**** S / A / W / I
  1. 0 / 0 / 0 / 0
  2. 0 / 0 / 0 / 0
  3. 1 / 0 / 0 / 0
  4. 1 / 1 / 0 / 0
  5. 0 / 0 / 1 / 0
  6. 0 / 0 / 0 / 1
  7. 1 / 0 / 0 / 0
  8. 1 / 1 / 0 / 0
  9. 0 / 0 / 1 / 0
  10. 0 / 0 / 0 / 1
  11. 1 / 1 / 0 / 0
  12. 1 / 0 / 1 / 0
  13. 1 / 1 / 1 / 1
  14. 1 / 1 / 0 / 1
  15. 1 / 0 / 1 / 0
  16. 0 / 1 / 0 / 0
  17. 1 / 1 / 1 / 0
  18. 1 / 1 / 0 / 1
  19. 2 / 1 / 1 / 0
  20. 3 / 2 / 2 / 1
Cleric Progression Chart
**** S / A / W / I
  1. 0 / 0 / 0 / 0
  2. 0 / 0 / 0 / 0
  3. 0 / 0 / 1 / 0
  4. 0 / 0 / 1 / 1
  5. 1 / 0 / 0 / 0
  6. 0 / 1 / 0 / 0
  7. 0 / 0 / 1 / 0
  8. 0 / 0 / 1 / 1
  9. 1 / 0 / 0 / 0
  10. 0 / 1 / 0 / 0
  11. 0 / 0 / 1 / 1
  12. 1 / 0 / 1 / 0
  13. 1 / 1 / 1 / 1
  14. 0 / 1 / 1 / 1
  15. 1 / 0 / 1 / 0
  16. 0 / 0 / 0 / 1
  17. 1 / 0 / 1 / 1
  18. 0 / 1 / 1 / 1
  19. 1 / 0 / 2 / 1
  20. 2 / 1 / 3 / 2
Rogue Progression Chart
**** S / A / W / I
  1. 0 / 0 / 0 / 0
  2. 0 / 0 / 0 / 0
  3. 0 / 1 / 0 / 0
  4. 0 / 1 / 0 / 1
  5. 1 / 0 / 0 / 0
  6. 0 / 0 / 1 / 0
  7. 0 / 1 / 0 / 0
  8. 0 / 1 / 0 / 1
  9. 1 / 0 / 0 / 0
  10. 0 / 0 / 1 / 0
  11. 0 / 1 / 0 / 1
  12. 1 / 1 / 0 / 0
  13. 1 / 1 / 1 / 1
  14. 0 / 1 / 1 / 1
  15. 1 / 1 / 0 / 0
  16. 0 / 0 / 0 / 1
  17. 1 / 1 / 0 / 1
  18. 0 / 1 / 1 / 1
  19. 1 / 2 / 0 / 1
  20. 2 / 3 / 1 / 2
Mage Progression Chart
**** S / A / W / I
  1. 0 / 0 / 0 / 0
  2. 0 / 0 / 0 / 0
  3. 0 / 0 / 0 / 1
  4. 0 / 0 / 1 / 1
  5. 0 / 1 / 0 / 0
  6. 1 / 0 / 0 / 0
  7. 0 / 0 / 0 / 1
  8. 0 / 0 / 1 / 1
  9. 0 / 1 / 0 / 0
  10. 1 / 0 / 0 / 0
  11. 0 / 0 / 1 / 1
  12. 0 / 1 / 0 / 1
  13. 1 / 1 / 1 / 1
  14. 1 / 0 / 1 / 1
  15. 0 / 1 / 0 / 1
  16. 0 / 0 / 1 / 0
  17. 0 / 1 / 1 / 1
  18. 1 / 0 / 1 / 1
  19. 0 / 1 / 1 / 2
  20. 1 / 2 / 2 / 3

Attributes' Worth
Under each attribute is a chart the charts are discribed as follows- Strength bonuses- When you are in battle you have a weapon...or your fist, which do damage you roll a dice like 1d4 or 1d8, and then you add your strength bonus. Ex. Chan has a strength of 18. He gets a +1 to damage , so he rolls a 1d8 and rolls 6. Now 6+1for damage bonus=7. Agility is basically alike except that you roll a 1d20 to see if you hit the person or creature. and also to defend as well. you would ad your + to the total of the 1d20 and the higher dice would win the phase. Ex. Chan is attacking Rodgis he rolls 1d20 and gets 12 .....now because his agility is 18 and he is a thief he gets +1 to the roll. making the roll 13. Rodgis rolls 10 and has no bonuses, so he gets hit. Wisdom is in the tradition of Clerics and healers. Your bonuses are the +10 or +15 to heal. Ex. Oruis heals Chan 2d6 he rolls 3,4=7 And his wisdom is 18 he gets a +5 to that which equals 12 life points healed back. Lastly is Intelligence a mages way of life, the brain. The first bonus is that which comes at every level up. Ex.Tyrun goes from level three to four and his intelligence is 18 he gets +5 to his kps for leveling up then gets +1 for his intelligence being 18 6 gets added to his old KPs. The second bonus is for attacking and defending magic. Ex. Unighin casts fireball and has a 18 inteligence, he rolls 1d20 to see if he cast it correctly and good, against the defender. he has a +1 for having and 18 inteligence. If he rolls 10 on the d20 he adds +1 and now has 11, now do not confuse the Agility chart of Physical against the Intelligence chart magic. Two different bonuses

Strength Bonus:
2-12 / (0 bonus to damage)
13-18 (+1 bonus to damage)
19-22 (+2 bonus to damage)
23-25 (+3 bonus to damage)
26-29 (+4 bonus to damage)
30 (+5 bonus to damage)

Agility Bonus:
2-12 / (0 bonus to to the attack def roll of 1d20)
13-18 (+0 bonus to 1d20/Rogues +1 to 1d20)
19-22 (+0 bonus to 1d20/Rogues +2 to 1d20)
23-25 (+1 bonus to 1d20/Rogues +3 to 1d20)
26-29 (+2 bonus to 1d20/Rogues +4 to1d20)
30 (+3 bonus to 1d20/Rogues +5 to 1d20)

Wisdom Bonus:
2-12 / (+0 bonus to heal)
13-18 (+5 bonus to heal)
19-22 (+10 bonus to heal)
23-25 (+15 bonus to heal)
26-29 (+20 bonus to heal)
30 (+25 bonus to heal)

Intelligence Bonus:
2-12 / (0 bonus to KPs/+0 to magic attack/defense)
13-18 (+1 per level bonus to KPs/+1 to magic attack/defense)
19-22 (+2 per level bonus to KPs/ +2 to magic attack/defense)
23-25 (+3 per level bonus to KPs/ +4 to magic attack/defense)
26-29 (+4 per level bonus to KPs/ +5 to magic attack/defense)
30 (+5 per level bonus to KPs/ +7 to magic attack/defense)

In multiclass characters when you go to the next level in warrior then you may get the bonus for only the attribute that pertains to the Class, Example: Dahk went to level 7 warrior he now add +1 to str however he is still 6 level mage so int doesn't go up yet.(The overseers will again keep track of your stats, they are not that hard to remember if you do not feel you want to use the attributes bonus' you can feel free to leave them out. However it can make for more fun.) Lastly there are books and magic items that will raise your attributes either permently or even temporary.