Class Abilities
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Additional Abilities of all Classes

Warriors
Warriors have the abilities to do extra damage as they grow in levels and power. The Warrior has the power to do additional damage or even better yet double, triple, or quadruple damage. This only applies to all Warrior types not Archers.
Additional Damage Chart
Level (5):: +1 Damage
Level (10):: +2 Damage
Level (15):: +3 Damage
Level (20):: +4

Extra Damage Chart
Level (10):: Double Damage {once per battle or spar}
Level (15):: Triple Damage {once per battle or spar}
Level (20):: Quadruple Damage {once per battle or spar}.....These can only be used one time period even if missed

Archers have a different Ability plus to hit at long range...Only used in battles not spars unless mass spars.
Level (5):: +1 to hit
Level (10):: +2 to hit
Level (15):: +3 to hit
Level (20):: +4 to hit

Clerics
Clerics have an abilitiy to heal them selves in battle or at anytime How ever their is a percentage roll that they need to roll.
90% an under is successfull::91-95% Fails:: An 96-100% Causes the damage equal to the heal.

Level (5):: +5 Self Heal
Level (10):: +10 Self Heal
Level (15):: +15 Self Heal
Level (20):: +20 Self Heal
All of the heals are done one time a day.

Mages
Mages have the ability to hold a spell in a item or weapon. The spell can only be the a level spell equal to that of the mage. This is only once per every five levels. You can wait to add onto the chances (ex) You get to 5th level but want to wait til tenth level you can now put 3 spells on the item or weapon equal to the level of the mage spell levels

Level (5):: Can Charge 1 spell into an Item
Level (10):: Can Charge 2 spells into an Item
Level (15):: Can Charge 4 spells into item
Level (20):: Can charge 8 spells into an item

Unfortunately this again can only be done once and is for the wizards personal use and the items spell can be used once per battle. At no cost of Knowledge Points.

Other Class
Illusionist::: Use 1/2 KP cost for all illusionary type magic.
Shaman::: Can regain KP once per day 5 per every level
Druid::: Can heal 1 LP per level to animals and creatures of the woodlands 5x a day
Necromancer::: All uses of kp for Necromantic spells cut in 1/2
All Thieves abilities are on the Thief Page


Martial Arts
Martial Arts is in many ways the next level in perfect awareness and understanding of ones self, in the body and the mind. The damage done from a kick or a punch is not a severe as the the damage done from the mind as one knows when to attack and when to use a defense to attack.((Only Ninjas, Warwizards, Samurai, Priests and Assassins can use this hand to hand combat))
  1. 1d3
  2. 1d4
  3. 1d5
  4. 1d6
  5. 2d3
  6. 2d4
  7. 2d5
  8. 2d6
  9. 2d7
  10. 3d5
  11. 3d6
  12. 3d7
  13. 3d8
  14. 3d9
  15. 3d10
  16. 4d8
  17. 4d9
  18. 5d8
  19. 5d8+1
  20. 6d8
Hand to hand Combat

Wrestling
Wrestling is a warriors hand to hand combat, they can do practically any thing, and this damage chart shows a progression through the levels as to how much damage is rolled for if the they hit or grab there oppenant.((Only All Warrior class (except Archer), Clerics, And pirates))
  1. 1d2
  2. 1d3
  3. 1d4
  4. 1d5
  5. 1d6
  6. 2d3
  7. 2d4
  8. 2d5
  9. 2d6
  10. 2d7
  11. 2d8
  12. 2d9
  13. 2d10
  14. 2d11
  15. 2d12
  16. 2d13
  17. 2d14
  18. 2d15
  19. 2d16
  20. 2d17