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Additional Abilities of all Classes
WarriorsWarriors have the abilities to do extra damage as they grow in levels and power. The Warrior has the power to do additional damage or even better yet double, triple, or quadruple damage. This only applies to all Warrior types not Archers.Additional Damage Chart Level (5):: +1 Damage Level (10):: +2 Damage Level (15):: +3 Damage Level (20):: +4Extra Damage Chart Level (10):: Double Damage {once per battle or spar} Level (15):: Triple Damage {once per battle or spar} Level (20):: Quadruple Damage {once per battle or spar}.....These can only be used one time period even if missedArchers have a different Ability plus to hit at long range...Only used in battles not spars unless mass spars. Level (5):: +1 to hit Level (10):: +2 to hit Level (15):: +3 to hit Level (20):: +4 to hit ClericsClerics have an abilitiy to heal them selves in battle or at anytime How ever their is a percentage roll that they need to roll. 90% an under is successfull::91-95% Fails:: An 96-100% Causes the damage equal to the heal.Level (5):: +5 Self Heal Level (10):: +10 Self Heal Level (15):: +15 Self Heal Level (20):: +20 Self Heal All of the heals are done one time a day. MagesMages have the ability to hold a spell in a item or weapon. The spell can only be the a level spell equal to that of the mage. This is only once per every five levels. You can wait to add onto the chances (ex) You get to 5th level but want to wait til tenth level you can now put 3 spells on the item or weapon equal to the level of the mage spell levelsLevel (5):: Can Charge 1 spell into an Item Level (10):: Can Charge 2 spells into an Item Level (15):: Can Charge 4 spells into item Level (20):: Can charge 8 spells into an item Unfortunately this again can only be done once and is for the wizards personal use and the items spell can be used once per battle. At no cost of Knowledge Points. Other ClassIllusionist::: Use 1/2 KP cost for all illusionary type magic. Shaman::: Can regain KP once per day 5 per every level Druid::: Can heal 1 LP per level to animals and creatures of the woodlands 5x a day Necromancer::: All uses of kp for Necromantic spells cut in 1/2 All Thieves abilities are on the Thief Page
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Martial ArtsMartial Arts is in many ways the next level in perfect awareness and understanding of ones self, in the body and the mind. The damage done from a kick or a punch is not a severe as the the damage done from the mind as one knows when to attack and when to use a defense to attack.((Only Ninjas, Warwizards, Samurai, Priests and Assassins can use this hand to hand combat))- 1d3
- 1d4
- 1d5
- 1d6
- 2d3
- 2d4
- 2d5
- 2d6
- 2d7
- 3d5
- 3d6
- 3d7
- 3d8
- 3d9
- 3d10
- 4d8
- 4d9
- 5d8
- 5d8+1
- 6d8
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Hand to hand Combat
WrestlingWrestling is a warriors hand to hand combat, they can do practically any thing, and this damage chart shows a progression through the levels as to how much damage is rolled for if the they hit or grab there oppenant.((Only All Warrior class (except Archer), Clerics, And pirates))
- 1d2
- 1d3
- 1d4
- 1d5
- 1d6
- 2d3
- 2d4
- 2d5
- 2d6
- 2d7
- 2d8
- 2d9
- 2d10
- 2d11
- 2d12
- 2d13
- 2d14
- 2d15
- 2d16
- 2d17
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