Magic Spells
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Levels

All spells get rolled on a 1d20 like a physical attack however you use the pluses given on the Intelligence chart to add to the attack or defense of magic.


*1st Knowledge*(1-3 Level Characters)
  1. Light (Lights area like a torch) :KP Cost 0
  2. Flame Tip (A flame bolt attacks opponant 1d6) :KP cost 3
  3. Confuse (Can confuse animals lower level than you only used once on a creature per battle {1d3 rounds}) :KP Cost 10

*2nd Knowledge* (4-6 Level Characters)
  1. Weaken (Oppenant does -1 to damage) :KP Cost 10
  2. Fumble (Lose Weapon for 1 round) :KP Cost 10
  3. Web (Opp. Cannot Attack for 1 round/can Defend{can be used up to 1 time for every five levels for up to five times) :KP Cost 10
  4. Spirit Rip (1d8 Attacks){1d for every five levels up to 5d8) :KP Cost 10{+5 for every additonal 1d}
*3rd Knowledge* (7-8 Level Characters)
  1. Dispel Magic (1d4 rounds) :KP Cost 30
  2. Blink (+1 to hit for rest of Battle):KP Cost 20{Up to 3 times and no more}
  3. Fireball (Does 2d6 damage/1d6 every level after up to 14d6) :KP Cost 15 {every level after cost +7 KP}
  4. Invisibility 1d5 round(In battle You cause Oppenant to roll d20 on a -5{if you are hit you become visible, can only be used once per battle}):KP Cost 30
  5. Slow (-1 to 1d20 attack/defense roll{for rest of Battle) :KP Cost 40
*4rth Knowledge* (9-10 Level Characters)
  1. Call Creature (1 creature/it attacks 1d6/and has 10LPs) :KP Cost 40
  2. Enchant Weapon (for a +2 damage for the rest of the battle) :KP Cost 40
  3. Body Shield (Takes -2 damage for the rest of battle) :KP Cost 40
  4. Ice Storm (6d8 damage to all opponents) :KP Cost 40
  5. Cure Poison (Cures any poison) :KP Cost 5
*5th Knowledge*(11-12 Level Characters)
  1. Teleport (anywhere) :KP Cost 10
  2. Lightening Bolt (4d8/add 1d8 every level after up to 13d8) :KP Cost 25, every level after cost +10KP
*6th Knowledge* (13-14 Level Characters)
  1. Chain Lightening (Hits all opp./6d8 dam./every 1 levels raises 1d8 to max. of 13d8) :KP Cost 40, every additional 1d after cost +20KP
  2. Creature Summon (Summons 1 creature/ hit for 2d6 dam./it has 20 LPs) : KP Cost 70
  3. Earthquake (All opp. lose 1d3 rounds of attack) :KP Cost 60
  4. Identify (Can identify what specialties some weapons and items have) :KP Cost special{can identify as many levels that you are (ex) level 13 ..then 13 times ect.}
*7th Knowledge* (15-16 Level Characters)
  1. Flameblast (5d20 dam./surrounds opp. in blast of flames) :KP Cost 100
  2. Mind Blank (2d3 rounds, Causes defending Mage to not be able to use magic that amount of rounds) :KP cost 60
*8th Knowledge* (17 Level Characters)
  1. Meteor Deluge (Showers opp. with small fireballs, starting at 10d10 at 18th level, add 1d per every level after up to 12d10) :KP Cost 120
*9th Knowledge* (18th Level Characters)
  1. Wish (1d20 after stating wish, with 18-20, your wish can be granted~){~only one wish per month can be granted and the KP Cost stays for 3 days [Wishes are subject to reviewal, and needs to be worded specifically]} :KP Cost ALL
  2. Devistate (A powerful blast hits opp./6d30) :KP Cost 150
*10th Knowledge* (19-20 Level Characters)
  1. Half Life (Opp. takes 1/2 of their life worth of dam. Ex. You had 200 LP, now you have 100LPs) :KP Cost 200
  2. Enchant Weapon Permanately (On a 1d20/15-19 successful/bonuses are rolled on a 1d3/20 is successful 2d3 is rolled) :KP Cost 25 for 1 week
  3. Enchant Item (Same as Enchant Weapon) :KP Cost 25 for 1 week
  4. Rip (This spell uses all KPs, roll 6d50, you have to have at least 200 KPs)
  5. Call Creatures (Call 1d3 creatures each 20 lps, and hit for 2d6 damage) :Kp Cost 80
  6. Power Summon Undead (Summons 1d3 undead {roll 1d6::1=Skeleton[12 lp/1d8 dam::2=Zombie[17 lp/1d10 dam(plus poison1d3 a round::3=Wraith[24 lp/2d6 dam::4=Lich[30 lp/100 kp/ 2d8 dam]::5=Angrel[50 lp/100 kp/ 3d6 dam]::6=Drakith[100 lp/200 kp/ Damage all magic no weapons]((when summoning an angrel only two can be summoned. when Summoning a Drakith only 1 can be summoned.

CLERIC SPELLS

*1st Cleric Knowledge* (1-3 Level Characters)

(1)Bless (+1 to Damage) :KP Cost 10
(2)Cure (1st level 1d6 twice daily/every level thereafter add 1d6 and 1 time daily to a max. of 20d6 and 21 times daily){Cures can be done in Battle but not Spars or Mass spars} :KP Cost 3, costs +2 more per level
(3)Entangle (Holds opp. 1d3 rounds, they can defend, but not attack{ can only be used twice per battle}) :KP Cost 20
(4)Invisibility to Undead (Casting of this spell keeps the undead from seeing the caster) :KP Cost 15
(5)Light (Creates Light) :KP Cost 0


*2nd Cleric Knowledge* (4-6 Level Characters)

(1)Sanctuary (Can leave battle at any time to a safe haven) :KP Cost 5
(2)Bonus (+2 to dam. on any weapon) :KP Cost 15
(3)Aid (-2 to any dam.) :KP Cost 15
(4)Enchantment Creature (Causes a single creatures, your level and lower for 1d4 rounds to be enchanted{ can only be) :KP Cost 25
(5)Blessed Blade (A sword of white fire appears in the Cleric's hand, does 3d6 damage, if done to opposite alignment 3d6 +3 dam. more) :KP Cost 25
(6)Silence (Keeps any one magic user or Cleric from casting spells 1d3 rounds) :KP Cost 30


*3rd Cleric Knowledge* (7-8 Level Characters)

(1)Poison (Causes 2d4pts. of damage per round to opp. for rest of battle) :KP Cost 230
(2)Cure Poison (Cures Poison) :KP Cost 8
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(3)Summon Animals (1 animal does 1d7 damage/it has 10LPs) :KP Cost 20


*4rth Cleric Knowlegde* (9-11 Level Characters)

(1)Locate (Locate anyone, anywhere and teleport to their location) :KP Cost 10
(2)Charm Creatures (Cast on a creature during battle, the creature will attack for you for up to 1d6 rounds. You have to hit it with the spell on a d20 for it to take effect) :KP Cost 30
(3)Call Lightening (Does 6d8 dam., goes up 1d8 every level after 13th to a max of 10d8) :KP Cost 35, Costs +2 more every level after
(4)Cure Advanced (Can only be done in battle/4d10 up to three times/at 17th level up to 5 times) :KP Cost 20


*5th Cleric Knowledge* (12-15 Level Characters)

(1)Resurection (Brings life back to the dead. With 25% of LPs, and KPs, Priest(ess) Only) :KP cost 100
(2)Flame Strike (Attacks opp for 6d20 dam.) :KP Cost 100
(3)Flame Dust (Attacks all opp. for 3d20 dam.) :KP Cost 50
(4)Summon Animals Advanced (Summons 1 animal/do 2d8 dam./it have 15LPs) :KP Cost 50


*6th Cleric Knowledge* (16-18 Level Characters)

(1)Earthquake (Causes all opp to loose 1d3 rounds of attacks only) :KP Cost 40
(2)Mass Lightening (Does 5d20 dam. to all opp.) :KP Cost 90
(3)Summon Animal Expert (Calls 2 animals/do 2d8 dam./each have 30LPs) :KP Cost 70
(4)Dispel Magic (Noone, including caster, can cast spell for rest of battle) :KP Cost 50


*7th Cleric Knowledge* (19-20 Level Characters)

(1)Life (gives life back to the dead, and gives back full Kps and Lps, can only be done by a Preist(ess)) :Kp cost 100
(2)Prayer (Calls God(ess) on a 1d20, 15-20 succeeds, God(ess) then heals you for 4d20 LPs) :KP Cost 1/2 of KP(has to have at least 100KP)
(3)Spell Immunity (Roll 1d6 {1-3=do not succeed, 4-5=2d3 rounds, 6=rest of battle}) :KP Cost 80
(4)Slam (Knocks opp. to ground for 6d30 dam.) :KP Cost 180
(5)Mass Confusion (Causes all creatures or opp. to be confused for 1d3 rounds, they cannot attack nor defend/due to severity of spell,) :KP Cost 75
(6)Doom (Cuts opp. LPs in half. Ex. You had 200 LPs, now have 100 LPS) :KP Cost 200