*1st Cleric Knowledge* (1-3 Level Characters)
(1)Bless (+1 to Damage) :KP Cost 10
(2)Cure (1st level 1d6 twice daily/every level thereafter add 1d6 and 1 time daily to a max. of 20d6 and 21 times daily){Cures can be done in Battle but not Spars or Mass spars} :KP Cost 3, costs +2 more per level
(3)Entangle (Holds opp. 1d3 rounds, they can defend, but not attack{ can only be used twice per battle}) :KP Cost 20
(4)Invisibility to Undead (Casting of this spell keeps the undead from seeing the caster) :KP Cost 15
(5)Light (Creates Light) :KP Cost 0
*2nd Cleric Knowledge* (4-6 Level Characters)
(1)Sanctuary (Can leave battle at any time to a safe haven) :KP Cost 5
(2)Bonus (+2 to dam. on any weapon) :KP Cost 15
(3)Aid (-2 to any dam.) :KP Cost 15
(4)Enchantment Creature (Causes a single creatures, your level and lower for 1d4 rounds to be enchanted{ can only be) :KP Cost 25
(5)Blessed Blade (A sword of white fire appears in the Cleric's hand, does 3d6 damage, if done to opposite alignment 3d6 +3 dam. more) :KP Cost 25
(6)Silence (Keeps any one magic user or Cleric from casting spells 1d3 rounds) :KP Cost 30
*3rd Cleric Knowledge* (7-8 Level Characters)
(1)Poison (Causes 2d4pts. of damage per round to opp. for rest of battle) :KP Cost 230
(2)Cure Poison (Cures Poison) :KP Cost 8
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(3)Summon Animals (1 animal does 1d7 damage/it has 10LPs) :KP Cost 20
*4rth Cleric Knowlegde* (9-11 Level Characters)
(1)Locate (Locate anyone, anywhere and teleport to their location) :KP Cost 10
(2)Charm Creatures (Cast on a creature during battle, the creature will attack for you for up to 1d6 rounds. You have to hit it with the spell on a d20 for it to take effect) :KP Cost 30
(3)Call Lightening (Does 6d8 dam., goes up 1d8 every level after 13th to a max of 10d8) :KP Cost 35, Costs +2 more every level after
(4)Cure Advanced (Can only be done in battle/4d10 up to three times/at 17th level up to 5 times) :KP Cost 20
*5th Cleric Knowledge* (12-15 Level Characters)
(1)Resurection (Brings life back to the dead. With 25% of LPs, and KPs, Priest(ess) Only) :KP cost 100
(2)Flame Strike (Attacks opp for 6d20 dam.) :KP Cost 100
(3)Flame Dust (Attacks all opp. for 3d20 dam.) :KP Cost 50
(4)Summon Animals Advanced (Summons 1 animal/do 2d8 dam./it have 15LPs) :KP Cost 50
*6th Cleric Knowledge* (16-18 Level Characters)
(1)Earthquake (Causes all opp to loose 1d3 rounds of attacks only) :KP Cost 40
(2)Mass Lightening (Does 5d20 dam. to all opp.) :KP Cost 90
(3)Summon Animal Expert (Calls 2 animals/do 2d8 dam./each have 30LPs) :KP Cost 70
(4)Dispel Magic (Noone, including caster, can cast spell for rest of battle) :KP Cost 50
*7th Cleric Knowledge* (19-20 Level Characters)
(1)Life (gives life back to the dead, and gives back full Kps and Lps, can only be done by a Preist(ess)) :Kp cost 100
(2)Prayer (Calls God(ess) on a 1d20, 15-20 succeeds, God(ess) then heals you for 4d20 LPs) :KP Cost 1/2 of KP(has to have at least 100KP)
(3)Spell Immunity (Roll 1d6 {1-3=do not succeed, 4-5=2d3 rounds, 6=rest of battle}) :KP Cost 80
(4)Slam (Knocks opp. to ground for 6d30 dam.) :KP Cost 180
(5)Mass Confusion (Causes all creatures or opp. to be confused for 1d3 rounds, they cannot attack nor defend/due to severity of spell,) :KP Cost 75
(6)Doom (Cuts opp. LPs in half. Ex. You had 200 LPs, now have 100 LPS) :KP Cost 200