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Sub-Classes

Sub-classes include: Weaponsmiths (Those who make and sell weapons), Armorers (Those who make and sell armor), Tailors (Those who make and sell robes, clothing, boots, etc.)and Alchemist's make Potions.
***All actions (ie. rolls to make weapons, armor, or tailored clothing, etc.) must be done in front of an overseer for proof that the item exists.***

All bussiness get a 30 day tax free opening. after the intial 30 days they pay a 5% tax on all income they have made. Example: Tyrun makes 550 gold from his tavern at months end, and he pays his tax to the city for city work. He would pay 5% equaling 28 gold. This money will be used to let other business flourish and start with a small income of there own. And to build the city of Haven. Until a governor or ruler of the city claims the rights that is the tax.

Weaponsmith


Weaponsmiths can make these type of non-magical weapons and the Experience gained for doing so: All Daggers(1d4(200xp)/2d4(500xp)/3d4(1000xp), All Staffs(1d4(200xp)/2d4(500xp)/3d4(1000)/4d4(3000)/5d4(6000), All Swords(1d4(250xp)/1d6(350xp)/1d8(600xp)/1d10(1000xp)/1d12(2000xp/2d6(3000)/2d8(4000)/3d6(5000)/2d10(7000)/ 3d10(10,000),All Whips(1d4(200)/2d4(500)/3d4(1000)/4d4(3000), All Spears(Same exp as staffs), All Maces(same as Swords), All Morning Stars(Same as Swords), Gouches(1d8(1000xp)/2d8(2000), All Lances(1d8(1000)And 1000 for subsequesnt lances further, Example 1d9(2000), 1d10(3000xp)to 1d20(13,000xp){Lances are treated diferently 1d8 lance is done at 3rd level and follows the chart but 1d9-1d20 are treated on a special chart}, and (Later)All Guns(Unknown).
Example: You want to make a 1d8 sword and you are a 10th level Weaponssmith*****10th level = 55,000 (1d4~11-20 * 1d6~13-20 * 1d8~15-20 * 1d10~17-20 * 1d12~18-20 * 2d4~19-20 * 2d6~20 * 3d4~20)******,you will state the type of sword (ie...Katana, cutless, bastard sword, etc.), then the damage it does (ie...1d8), then roll on a 1d20, you will need to roll between 15 and 20 on the dice to succeed in making this weapon.


Weaponsmith Experience Chart
Experience is as follows and what type of damage the weapon you make can do at that level also what is needed to roll in order to make that weapon on a d20:


1st level = 0 (1d4~18-20, 1d6~20

2nd level = 2,000 (1d4~18-20 * 1d6~19-20)

3rd level = 3,000 (1d4~16-20 * 1d6~18-20 * 1d8~20)

4th level = 5,000 (1d4~15-20 * 1d6~17-20 * 1d8~19-20)

5th level = 7,000 (1d4~14-20 * 1d6~16-20 * 1d8~18-20 * 1d10~20)

6th level = 9,000 (1d4~13-20 * 1d6~15-20 * 1d8~18-20 * 1d10~19-20)

7th level = 15,000 (1d4~13-20 * 1d6~15-20 * 1d8~17-20 * 1d10~19-20 * 1d12~20 * 2d4~20)

8th level = 25,000 (1d4~12-20 * 1d6~14-20 * 1d8~16-20 * 1d10~18-20 * 1d12~19-20 * 2d4~20)

9th level = 35,000 (1d4~12-20 * 1d6~14-20 * 1d8~16-20 * 1d10~18-20 * 1d12~19-20 * 2d4~19-20 * 2d6~20)

10th level = 55,000 (1d4~11-20 * 1d6~13-20 * 1d8~15-20 * 1d10~17-20 * 1d12~18-20 * 2d4~19-20 * 2d6~20 * 3d4~20)

11th level = 75,000 (1d4~10-20 * 1d6~12-20 * 1d8~14-20 * 1d10~16-20 * 1d12~17-20 * 2d4~18-20 * 2d6~19-20 * 2d8~20 * 3d4~20)

12th level = 100,000 (1d4~9-20 * 1d6~11-20 * 1d8~13-20 * 1d10~15-20 * 1d12~16-20 * 2d4~17-20 * 2d6~18-20 * 2d8~19-20 * 3d4~20)

13th level = 125,000 (1d4~8-20 * 1d6~10-20 * 1d8~12-20 * 1d10~14-20 * 1d12~15-20 * 2d4~16-20 * 2d6~17-20 * 2d8~18-20 * 3d4~19-20 * 4d4~20)

14th level = 150,000 (1d4~7-20 * 1d6~9-20 * 1d8~11-20 * 1d10~13-20 * 1d12~14-20 * 2d4~15-20 * 2d6~16-20 * 2d8~17-20 * 3d4~18-20 * 4d4~19-20 * 3d6~20)

15th level = 175,000 (1d4~6-20 * 1d6~8-20 * 1d8~10-20 * 1d10~12-20 * 1d12~13-20 * 2d4~14-20 * 2d6~15-20 * 2d8~16-20 * 3d4~17-20 * 4d4~18-20 * 3d6~19-20)

16th level = 200,000 (1d4~5-20 * 1d6~7-20 * 1d8~9-20 * 1d10~11-20 * 1d12~12-20 * 2d4~13-20 * 2d6~14-20 * 2d8~15-20 * 3d4~16-20 * 4d4~17-20 * 3d6~18-20)

17th level = 250,000(1d4~4-20 * 1d6~6-20 * 1d8~8-20 * 1d10~10-20 * 1d12~11-20 * 2d4~12-20 * 2d6~13-20 * 2d8~14-20 * 3d4~15-20 * 4d4~16-20 * 3d6~17-20)

18th level = 300,000 (1d4~3-20 * 1d6~5-20 * 1d8~7-20 * 1d10~9-20 * 1d12~10-20 * 2d4~11-20 * 2d6~12-20 * 2d8~13-20 * 3d4~14-20 * 4d4~15-20 * 3d6~16-20 * 2d10~20)

19th level = 350,000 (1d4~3-20 * 1d6~5-20 * 1d8~7-20 * 1d10~9-20 * 1d12~10-20 * 2d4~11-20 * 2d6~12-20 * 2d8~13-20 * 3d4~14-20 * 4d4~15-20 * 3d6~16-20 * 2d10~19-20 * 3d10+~20)

20th level = 500,000(1d4~2-20 * 1d6~4-20 * 1d8~6-20 * 1d10~ 8-20 * 1d12~9-20 * 2d4~10-20 * 2d6~11-20 * 2d8~12-20 * 3d4~13-20 * 4d4~14-20 * 3d6~15-20 * 2d10~18-20 * 3d10+~19-20

Master = 700,000 (1d4~2-20 * 1d6~4-20 * 1d8~6-20 * 1d10~ 8-20 * 1d12~9-20 * 2d4~10-20 * 2d6~11-20 * 2d8~12-20 * 3d4~13-20 * 4d4~14-20 * 3d6~15-20 * 2d10~17-20 * 3d10+~18-20)


Each Class has a different experience chart. However There are times where one might be able to come up with a new type of weapon, if stated then On a natural 19-20 it might be made. Also On natural 20 in searching for metals or herbs you get +2 extra. Ex. You searched for Metal and found it you got 5 of it, but you rolled 20 you get +2 so you found 7 pieces of metal. To roll to get the metals or wood is as follows. You have 20 searches for metals Roll 8-20 and you dig up 5 metals, for wood 5-20 and you cut good wood, for making items, you Depending on what amounts you have will depend on how many you can make in a day, The searches might be long, that is why we give 20 total searches for both, not for each. The metal or wood can accumilate (it will be put under your stats as Subclass ITEMS) Example Darthiir Goes in search of metal, he rolls 20 times, he gets 15 of them, 15x5=75 slots worth of metal. He goes to make sword a 2d sword. If he makes it he uses 40 pieces of metal if not he uses half of the required pieces..in this case 20. In other words if he makes the sword he now hows 35 pieces of metal left, if not he has 55 pieces of metal left,((If you do not make the item you get 1/4 the exp of what it is if you made it.))
Weaponsmiths: Each die counts as a metal amount
Daggers 1d=10 pieces of metal, 2d=20, 3d=30 metals
Swords 1d=20 pieces of metal, 2d=40, 3d=60 metals, 4d=80, 5d=100, 6d=120, 7d=140
Staffs or other such type are made from wood, Staffs 1d=20 wood, 2d=40, 3d=60, 4d=80, 5d=100.
To roll to get the metals or wood is as follows. You have 20 searches for metals Roll 8-20 and you dig up 5 metals, for wood 5-20 and you get good wood, for making items, you Depending on what amounts you have will depend on how many you can make in a day, The searches might be long, that is why we give 20 total searches for both, not for each. Example Darthiir Goes in search of metal, he rolls 20 times, he gets 15 of them, 15x5=75 slots worth of metal. He goes to make sword a 2d sword. if he makes it he uses 40 metals if not he uses half of it. In other words he makes it he now hows 35 metal slots left, if not he has 55 metal slots left,((If you do not make the item you get 1/4 the exp of what it is if you made it.))
Armorer


Armor type is as follows: Shields (-1 to -4), Gauntlets, Boots, Helmets, are all part of armor listed from here on. Leather Armor (-1 to -3), Superior Leather (-3), Ring Mail (-2 to -4), Superior Ring Mail (-4), Chain Mail (-3 to -7), Superior Chain Mail (-6), Master Chain Mail (-7), Plate Mail (-5 to -11+), Superior Plate Mail (-8), Master Plate Mail (-9), Full Plate Mail (-10), Master Full Plate Mail (-11+). All Plate Armor causes loss in agility. All Plate Mail(-1 to Agility), Master Plate (-2 to Agility), and Full Plate (-3 to Agility).
Example: You are a 6th level armorer and you want to make a -3 Ring Mail, you would roll a 1d20 and to succeed you would need to roll 19-20.


Armorer Experience Chart
Experience is as follows and what type of armor is made (ie...Shield (-3), Plate Mail (-7), etc.) at that level also what is needed to roll in order to make that armor on a d20:
1st level = 0 (Leather -1~18-20 * Leather -2~20)

2nd level = 2,000 (-1~17-20 * -2~19-20)

3rd level = 3,000 (-1~16-20 * -2~18-20)

4th level = 5,000 (-1~15-20 * -2~17-20)

5th level = 7,000 (-1~15-20 * -2~17-20 * -3~20)

6th level = 9,000 (-1~15-20 * -2~16-20 * -3~19-20)

7th level = 15,000 (-1~14-20 * -2~15-20 * -3~18-20)

8th level = 25,000 (-1~13-20 * -2~14-20 * -3~17-20 * -4~20)

9th level = 35,000 (-1~12-20 * -2~13-20 * -3~16-20 * -4~19-20)

10th level = 55,000 (-1~12-20 * -2~13-20 * -3~16-20 * -4~19-20 * -5~20)

11th level = 75,000 (-1~11-20 * -2~12-20 * -3~15-20 * -4~18-20 * -5~19-20)

12th level = 100,000 (-1~11-20 * -2~12-20 * -3~15-20 * -4~17-20 * -5~18-20 * -6~20)

13th level = 125,000 (-1~11-20 * -2~12-20 * -3~14-20 * -4~16-20 * -5~17-20 * -6~19-20 * -7~20)

14th level = 150,000 (-1~10-20 * -2~11-20 * -3~13-20 * -4~15-20 * -5~16-20 * -6~18-20 * -7~19-20 * -8~20)

15th level = 175,000 (-1~9-20 * -2~10-20 * -3~12-20 * -4~14-20 * -5~15-20 * -6~17-20 * -7~18-20 * -8~19-20 * -9~20)

16th level = 200,000 (-1~9-20 * -2~10-20 * -3~12-20 * -4~14-20 * -5~15-20 * -6~16-20 * -7~17-20 * -8~18-20 * -9~19-20)

17th level = 250,000 (-1~8-20 * -2~9-20 * -3~11-20 * -4~13-20 * -5~14-20 * -6~15-20 * -7~16-20 * -8~17-20 * -9~18-20 * -10~20)

18th level = 300,000 (-1~8-20 * -2~9-20 * -3~11-20 * -4~13-20 * -5~14-20 * -6~15-20 * -7~16-20 * -8~17-20 * -9~18-20 * -10~19-20)

19th level = 350,000 (-1~7-20 * -2~8-20 * -3~10-20 * -4~12-20 * -5~13-20 * -6~14-20 * -7~15-20 * -8~16-20 * -9~17-20 * -10~18-20 * -11+~20)

20th level = 500,000 (-1~6-20 * -2~7-20 * -3~9-20 * -4~11-20 * -5~12-20 * -6~13-20 * -7~14-20 * -8~15-20 * -9~16-20 * -10~17-20 * -11+~9-20)br>Master = 700,000 (-1~5-20 * -2~6-20 * -3~8-20 * -4~10-20 * -5~11-20 * -6~12-20 * -7~13-20 * -8~14-20 * -9~15-20 * -10~16-20 * -11+~17-20)

Armoror---Search for Metals or Hides---Animal Hides you have 20 times to find good hides for every made roll 5-20 on 1d20 you get 5 hides Too aquire metal you roll 8-20 the same as Weaponsmiths and for every successful find you will get 5 pieces of metal.
Leather armor ~~ -1 (20), -2 (40), -3 (60)/ring mail-1(10), -2(20),-3(30),-4(40)
Chain Mail -1(15),-2(30),-3(45),-4(60),-5(75),-6(90),-7(105)
Plate -5 through -7 same as Chain, -8(125),-9(145),-10(165),-11(180), It would take 20 additional pieces of metal to make armor better than -11, for ever negative.
Shields and Bracers are done the same as Chain mail metal usage form -1 to -4
T a i l o r

Tailors make : Robes (-1 to -7), Clothing (-1 to -5){this includes boots, and gloves}, Capes (-1 to -3),
Example: You are a 13th level Tailor and you want to make a cape -3, you would need to roll 16-20 to be successfull in making a cape that good.
Tailor Experience Chart
Experience is as follows and what type of Clothing or robes you make and what they can do at that level also what is needed to roll in order to make it on a d20:
1st level = 0 (-1~19-20)
2nd level = 2,000(-1~18-20 * -2~20)
3rd level = 3,000(-1~17-20 * -2~19-20)
4th level = 5,000(-1~16-20 * -2~18-20 * -3~20)
5th level = 7,000(-1~16-20 * -2~17-20 * -3~19-20)
6th level = 9,000(-1~16-20 * -2~17-20 * -3~18-20 * -4~20)
7th level = 15,000(-1~16-20 * -2~17-20 * -3~18-20 * -4~19-20)
8th level = 25,000(-1~15-20 * -2~16-20 * -3~17-20 * -4~18-20)
9th level = 35,000(-1~15-20 * -2~16-20 * -3~17-20 * -4~18-20 * -5~20)
10th level = 55,000(-1~15-20 * -2~16-20 * -3~17-20 * -4~18-20 * -5~19-20 * -6~20)
11th level = 75,000(-1~14-20 * -2~15-20 * -3~16-20 * -4~17-20 * -5~18-20 * -6~19-20)br>12th level = 100,000
13th level = 125,000(-1~14-20 * -2~15-20 * -3~16-20 * -4~17-20 * -5~18-20 * -6~19-20 * -7~20)
14th level = 150,000(all 1 dice down example: -1~13-20 * -2~14-20 etc.)
15th level = 175,000
16th level = 200,000
17th level = 250,000
18th level = 300,000
19th level = 350,000
20th level = 500,000

Master = 700,000
Alchemist
Alchemists make Healing Potions, Explosion potions, Cure Poison Potions,
Alchemist Experience Chart
Experience is as follows and what type of potions you make and what they can do at that level also what is needed to roll in order to make it on a d20:
1st level = 0(Heal~1d3 / Explosion~1d3 / Cure on a 19-20)
EXP:: 100.....Cure 1000
2nd level = 2,000(Heal~1d4 / Explosion~1d4 / Cure on a 18-20)
EXP:: 150.....Cure 1000
3rd level = 3,000(Heal~1d5 / Explosion~1d5 / Cure on a 18-20)
EXP:: 200.....Cure 1000
4th level = 5,000(Heal~1d6 / Explosion~1d6 / Cure on a 17-20)
EXP:: 250.....Cure 1000
5th level = 7,000(Heal~2d6 / Explosion~2d6 / Cure on a 17-20)
EXP:: 400.....Cure 1000
6th level = 9,000(Heal~2d6 / Explosion~2d6 / Cure on a 16-20)
EXP:: 500.....Cure 1000
7th level = 15,000(Heal~2d8 / Explosion~2d7 / Cure on a 17-20)
EXP:: 700.....Cure 1000
8th level = 25,000(Heal~2d8 / Explosion~2d8 / Cure on a 17-20)
EXP:: 900.....Cure 1100
9th level = 35,000(Heal~2d8 / Explosion~2d8 / Cure on a 16-20)
EXP:: 1100....Cure 1100
10th level = 55,000(Heal~2d9 / Explosion~2d9 / Cure on a 15-20)
For every level after 200 extra exp. example next 1300for 10th, 1500 for 11th.
11th level = 75,000(Heal~2d9 / Explosion~2d9 / Cure on a 15-20)br>12th level = 100,000(Heal~2d10 / Explosion~2d10 / Cure on a 15-20)
13th level = 125,000(Heal~2d10 / Explosion~2d10 / Cure on a 14-20)
14th level = 150,000(Heal~2d10 / Explosion~2d10 / Cure on a 13-20)
15th level = 175,000(Heal~2d11 / Explosion~2d10 / Cure on a 13-20)
16th level = 200,000
17th level = 250,000(Heal~2d12 / Explosion~2d10 / Cure on a 12-20)
18th level = 300,000
19th level = 350,000(Heal~3d10 / Explosion~2d10 / Cure on a 12-20)br>20th level = 500,000(Heal~4d10 / Explosion~2d10 / Cure on a 12-20)
Master = 700,000(Full Heal/ Explosion~3d10 / Cure on a 11-20)

Potions are done as follows. Searches are, 30 times in a day +1 time every level up)). For these::
Sulfer(Fire, Explosive): roll 6-20, get 5 slots of it,
Ginseng(healing,Curing) 6-20, get 5 slots,
Kalvox(Unknown)9-20, 5 slots
Zinc(healing,Curing) 6-20, 5 slots
Rintyle Root(unknown)10-20, 5 slots
Giaton(unknown) 11-20, 5 slots
Iferiam Leaf(Explosive, Fire, Death) 12-20, 5 slots.::
How Much Each Potion takes of the above Herb::
Explosive (sulfer) 1d3=5/ 1d4=10 / 1d5=15 1d6=20 / 2d6 40 +10 for every additional 2d up to 2d10/Death Explosive 3d10+ 100 sulfer, 100 Iferiam Leaf for each dice
Healing 1d3=5 / 1d4=10 / 1d5=15 / 1d6=20 / 2d6=40 +10 for every addtional 2d up to 2d12/Pure Healing 3d10=100 Ginseng and 100 Zinc/ Full Heal 200 of each. Cure 25 of each:::: If you do not make the potions you still use gain half. For every time you try you get 10 exp.


Constructors and Builders

Builders really do not have levels . However they have to find the materials. Finding wood, trees and such. This like the others should be done in front of an overseer. Durring a day you have 40 times to find something
Example: Searching forest for good wood 5-20 on a d20 and you chop down 5 units of wood for every success. To build a small house it would use 100 units, to build a medium house 300 units, and a large house 500. A small building 100, medium building 400, and a large building 700. For walls to build it would take 2000. Later when Concrete is made then the unit set up will be different. Until then wood is the source.

Bartenders, Marketplace tenders, or Inn keepers

You will be given exp for your subclasses and classes by doing any of these jobs for someone, or your own bussiness. Bartenders:
All tended lines will get 25exp.
All sold items 50exp.
Market Tenders:
All lines of comunication with customers 25 exp.
All sold items 50 exp.
Innkeepers:
For all proven rented rooms 500 exp. And for all cleaning proceedures done on rented rooms afterward 150 exp.
Other Subclasses comming soon!!